

Trapcode Suite gives you the power to automate complex animation easily. Duplicate and offset layers and their motion with ease. Scale, rotate, and move to the beat, or use drum hits to create particle effects. Use audio to generate keyframes that drive animation and effects. Use masks and paths to add light streaks that can bring your logos and text to life and add starry glimmers to accent the highlights in your work. Simulate organic, 3D-camera-aware volumetric lighting.

Lights and Glimmersīring light and life into your motion design. Whether you are creating motion graphics or visual effects, the possibilities are endless. Use paths and motion to generate beautifully complex geometric shapes, ribbons, and extrusions. 3D Objects & SurfacesĬreate flowing surfaces, mountainous terrains, endless tunnels, and abstract shapes. Particular and Form both include the ability to create organic fluid simulations where particle systems interact with beautiful results. Particular bring particles to life with new flocking/swarming and predator/prey behaviors, and adds more realism with combined bounce and air physics. Trapcode Suite includes a physics engine with powerful behaviors, forces, and environmental controls. With GPU acceleration, Trapcode plugins help you get beautiful results fast.

Combine multiple particle systems into one unified 3D space and design emitters that emit full emitters for creating visually stunning results. Use particle emitters to create fire, water, smoke, snow, and other organic visual effects, or create technological marvels and user interfaces with immortal particle grids, text, and 3D forms. 3D Stroke is offset at reduced preview resolutions when there's a camera in the comp.Trapcode Suite brings the power of 3D particle systems right into After Effects.Workaround: Close and reopen the Designer. Designer sometimes ignores custom Text/Mask layer selections and reverts to the default Trapcode placeholder text.Workaround: Either set Bounce Random to 0% or actually giving it a higher value seems to produce better results. This became more apparent with the addition of friction control for the Bounce Collision Event as the two forces tend to fight each other. Bounce Random causes unnatural results.Workaround: Adjust Random Swirl values in the Designer Fluid Random Swirl controls are disabled in the ECW.TC-6319 - Fixed migration for new Kaleidospace implementation in Form.TC-6303 - Fixed Shadowlets Match Particle Shape with Sprites not facing the camera in Particular.TC-6408 - Solved issue with custom system names and colors when a preset was appended in Particular.TC-6668 - Fixed some lingering issues with migrating older Particular projects.Improvements to performance when parameters are linked via expressions in Particular.Friction now enabled for Bounce collisions in Particular.
